![]() ![]() Being able to add to that universe in such a way was truly a dream come true.” We worked closely with them to create that visual environment. “It was mentioned in the films, but it hasn’t been seen. “I think an incredible example of making our mark and reinforcing that partnership with is when you see the planet of Sullust,” said Mcleod. Unlike the other three confirmed planets - Tatooine, Hoth, and Endor - Sullust may not sound familiar to Star Wars movie fans. In December, it’ll release a free add-on called the Battle of Jakku (the desert planet from the The Force Awakens teasers). However, DICE is somewhat expanding the original trilogy’s timeline. I think the reaction from The Force Awakens trailer, when Han Solo says, ‘Chewie, we’re home,’ I think that’s exactly how people feel.” “Where do you start? We picked the original trilogy era because it’s not only dear to our hearts, but you can see it’s dear to a lot of the fans. “One of the biggest challenges you have with Star Wars is that it’s so big and vast,” said Mcleod. But DICE is keeping it simple for the reboot: It’s just covering the original trilogy. Past Battlefront games mashed together worlds, battles, and characters from all six films. Image Credit: DICE Going back to where it all began So it’s not just one setting, but it actually feels like it’s truly in the environment.” ![]() “What that means is they react in an incredibly realistic way based on light, so it’ll bounce light depending on how that changes. “It allows our surfaces to be physically rendered,” said producer Craig Mcleod in an interview with GamesBeat. It helped the developers create realistic landscapes from the thousands of photos they took while visiting the film’s original shooting locations. If it weren’t for their shiny surfaces (the artificial lighting made them look a little flat, breaking the illusion), it’d be hard to tell the difference.ĭICE also used physically-based rendering (PBR) technology. The models looked just as dirty and worn as the actual objects. Software turned those images into a photorealistic 3D model.Ī short video clip compared the props to the models - an X-Wing fighter, a stormtrooper helmet, Han Solo’s gun, a lightsaber - and the results were impressive. They used a technique called photogrammetry, where they took huge photographs of an object from all angles and imported them into a computer. Battlefront uses nifty technologyĪs part of the partnership with Lucasfilm, the developers had access to the Star Wars archives and they took photos of the original props. Some of Battlefront’s features come from the old games while others sound like fresh additions to the formula. Afterward, they briefly spoke about their development process and the different things you can do in the game. It was there that the developers showed PS4 gameplay footage of a 40-player mode called Walker Assault.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |